AI Insights · Timothy · October 2022
Top Down Games on iOS in Latin America Q3 2022
Discover the performance trends of the top 5 top-down games on iOS in Latin America for Q3 2022, including weekly downloads, revenue, and active users.
The third quarter of 2022 saw a dynamic performance from the top 5 top-down games on iOS in Latin America. Here’s a detailed look at the weekly trends in downloads, revenue, and active users for these popular games.
Clash Royale from Supercell exhibited notable fluctuations in its weekly revenue, peaking at approximately $189K in the week of August 1st. Weekly downloads showed a gradual decrease, starting from 51.4K at the end of June to around 38.3K by the end of September. The game’s active users also experienced a decline from 2.25M in late June to around 1.9M by the end of the quarter.
Diablo Immortal from Blizzard Entertainment saw its revenue peak at $94.5K in early July before declining to approximately $58.3K by the end of September. Download numbers decreased steadily from 24.6K at the end of June to 8.3K by the end of the quarter. Active users also saw a downward trend, starting at 215K in late June and dropping to around 121.6K by the end of September.
Candy Crush Soda Saga by King maintained relatively stable weekly revenue throughout the quarter, with slight increases and decreases, peaking at about $65.1K in mid-September. Weekly downloads fluctuated, starting at 11.4K in late June, peaking at 15.7K in early August, and ending at 10K in late September. Active users remained steady, hovering around the 250K mark, with minor fluctuations.
Brawl Stars, another hit from Supercell, showed varied revenue, peaking at approximately $88.6K in early September. Weekly downloads remained relatively stable, ranging from 20.9K to 29.7K. The game’s active users showed slight fluctuations, starting at 476.6K in late June and ending at 439.7K by the end of September.
Saint Seiya: Legend of Justice from HOOLAI GAME LIMITED saw its revenue peak at $87.4K in mid-July, followed by a gradual decline to around $37.3K by late September. The game’s weekly downloads showed a sharp drop from 43.7K in mid-July to less than 1K by the end of the quarter.
The data provided by Sensor Tower highlights the dynamic nature of the top-down game market on iOS in Latin America. For more in-depth insights into these trends, visit Sensor Tower.